WALKTHROUGH
- left of the door with the butterfly is the place to save the game and to get changing hints
- playing with sound enabled will be helpful, at first you will notice it at the 3x3 button grid left of that door, only one button makes a metallic sound
- well, on my way to explore this room I thought it would be fine to get some light... so I opened the curtains... but out there it's also dark, the only thing I got was a "nice" message written in blood at the window... hmm... the game starts with great expectations
- the only hint that will bring me further in that creepy room could be the NUMBER WRITTEN IN THE SHELF
- in that darkness a thunderstorm can be very helpful, a lightning was showing me a bottle with INK right beside the desk and I put it at the edge of the PAPER
- maybe this will trigger something, but now I clicked at the butterfly on the door and a pink bfly came out of it... then it appeared at the window, with another message for me
- there's also suddenly a LAMP on the floor and I found a PEN there
- I put the pen into the ink and heard someone WHISPERING, I turned around to the window, heard another noise and could see a COMPARTMENT in the darkness, beside the lamp, when I took a closer look I found a KEY and a HINT for the 3x3 grid
- the key opened the drawer of the desk and I found an OVAL BUTTON inside, which goes on the box in the shelf... when you open it you can see a photography of the murdered couple at their wedding
- now take a closer look at the bottom of the butterfly-door, another lightning and thunder will scare you and suddenly you can open a small compartment there, finding some BOOKS inside... lift book no. 5 and 6 and get another message
- now you can zoom in on the radio at the desk and the number from the shelf comes in handy here... after you adjusted the radio back out and look at the paper, do what is written there, get another NUMBER and a BUTTON with a message
- adjust the radio again and get another HINT on the paper for the grid
- turn around and get a spooky sequence, set the button into the slot right of the grid and notice, that all buttons now make a metallic sound...
- wait for another thunder and search for a SD in the ripped dress
- now there is another hint at the place where we also can save the game... a bit vague
- going to the hint below the window you will get another chance to see a SECOND HINT on the wall there, when you wait for a lightning
- maybe you overlooked that, too... but when you open the compartment with the books there is another NUMBER written on the door... adjust the radio again and get hte THIRD HINT for the grid
- click the squares on the grid in this order and the butterfly box on the door will open (I had the sd highlighted, don't know if that matters), take the block and put it on its place at the picture, you can now open the frame on the left with the sd and take the EXIT KEY
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